Studio & Creative Director
Lucy is an internationally acclaimed game & UI/UX designer, previously having worked for studios such as Duesseldorf’s Ubisoft Bluebyte and Wellington’s PikPok. Now taking up the helm of directing Starcolt, her specialties include radial menus, romance game mechanics and selecting dog .gifs for tweets.
Lexa is a programmer from Melbourne, with a background in indie games and game-like research projects. She loves cheese, heavy metal and animals, and lives to push the boundaries of what games can do and make us feel!
Alex is a writer and food enthusiast (en-food-siast) from Auckland, with a background in content marketing, social media and poetry. He enjoys relationship-driven narratives, cheeseboards, and a good cry to Florence and the Machine.
Brianna is our starry eyed artist! Previously she has worked at studios such as Weta Workshop and Aurora44, currently with two commercial titles under her belt. She specialises in illustration and 3D environmental art, but most importantly making all things sparkle and shine! She is very passionate about diverse, honest games and cultivating her craft close to her heart.
Calliope is our Gamerunner/Marketing human, coming from a background in performance arts, public relations, and XR game production. She loves community events, a good night out dancing, and games designed to inspire compassion and empathy. She’s recently moved to Wellington for the tropical weather.